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Zombie

Mediumundead,neutral evil
Armor Class
8
Hit Points
22(3d8+ 9)
Speed
20 ft. ft.
str
13 (+1)
dex
6 (-2)
con
16 (+3)
int
3 (-4)
wis
6 (-2)
cha
5 (-3)
Proficiency Bonus
+2.0
Saving Throws
Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1/4(50 XP)

Undead Fortitude.If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Description

Actions

Slam.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.