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Treant

Hugeplant,chaotic good
Armor Class
16
Hit Points
138(12d12+ 60)
Speed
30 ft. ft.
str
23 (+6)
dex
8 (-1)
con
21 (+5)
int
12 (+1)
wis
16 (+3)
cha
12 (+1)
Proficiency Bonus
+4.0
Damage Resistances
bludgeoning, piercing
Senses
passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan
Challenge
9(5000 XP)

False Appearance.While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster.The treant deals double damage to objects and structures.

Description

Actions

Multiattack.The treant makes two slam attacks.

Slam.Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock.Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees .The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An