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Stirge

Tinybeast,unaligned
Armor Class
14
Hit Points
2(1d4)
Speed
10 ft., fly 40 ft. ft.
str
4 (-3)
dex
16 (+3)
con
11 (0)
int
2 (-4)
wis
8 (-1)
cha
6 (-2)
Proficiency Bonus
+2.0
Senses
darkvision 60 ft., passive Perception 9
Challenge
1/8(25 XP)

Description

Actions

Blood Drain.Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.