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Shadow

Mediumundead,chaotic evil
Armor Class
12
Hit Points
16(3d8+ 3)
Speed
40 ft. ft.
str
6 (-2)
dex
14 (+2)
con
13 (+1)
int
6 (-2)
wis
10 (0)
cha
8 (-1)
Proficiency Bonus
+2.0
Skills
Stealth +4
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 10
Challenge
1/2(100 XP)

Amorphous.The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness.While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Description

Actions

Strength Drain.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.