D&D
5e
Shadow
Mediumundead,chaotic evil
Armor Class
12Hit Points
16(3d8+ 3)Speed
40 ft. ft.str6 (-2) | dex14 (+2) | con13 (+1) | int6 (-2) | wis10 (0) | cha8 (-1) |
Proficiency Bonus
+2.0Skills
Stealth +4Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities
necrotic, poisonCondition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrainedSenses
darkvision 60 ft., passive Perception 10Challenge
1/2(100 XP)Amorphous.The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth.While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness.While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Description
Actions
Strength Drain.Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.