D&D
5e
Minotaur Skeleton
Largeundead,lawful evil
Armor Class
12Hit Points
67(9d10+ 18)Speed
40 ft. ft.str18 (+4) | dex12 (+1) | con15 (+2) | int2 (-4) | wis8 (-1) | cha5 (-3) |
Proficiency Bonus
+2.0Damage Immunities
poisonCondition Immunities
exhaustion, poisonedSenses
darkvision 60 ft., passive Perception 9Languages
understands Abyssal but can't speakChallenge
2(450 XP)Charge.If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Description
Actions
Greataxe.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.