Minotaur Skeleton

Largeundead,lawful evil
Armor Class
12
Hit Points
67(9d10+ 18)
Speed
40 ft. ft.
str
18 (+4)
dex
12 (+1)
con
15 (+2)
int
2 (-4)
wis
8 (-1)
cha
5 (-3)
Proficiency Bonus
+2.0
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Abyssal but can't speak
Challenge
2(450 XP)

Charge.If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Description

Actions

Greataxe.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore.Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.