D&D
5e
Mimic
Armor Class
12Hit Points
58(9d8+ 18)Speed
15 ft. ft.str17 (+3) | dex12 (+1) | con15 (+2) | int5 (-3) | wis13 (+1) | cha8 (-1) |
Proficiency Bonus
+2.0Skills
Stealth +5Damage Immunities
acidCondition Immunities
proneSenses
darkvision 60 ft., passive Perception 11Challenge
2(450 XP)Shapechanger.The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each
form.Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive .The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance .While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler.The mimic has advantage on attack rolls against any creature grappled by it.
Description
Actions
Pseudopod.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.