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Magmin

Smallelemental,chaotic neutral
Armor Class
14
Hit Points
9(2d6+ 2)
Speed
30 ft. ft.
str
7 (-2)
dex
15 (+2)
con
12 (+1)
int
8 (-1)
wis
11 (0)
cha
10 (0)
Proficiency Bonus
+2.0
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan
Challenge
1/2(100 XP)

Death Burst.When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination.As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Description

Actions

Touch.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.