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Mage

Mediumhumanoid (any race),any alignment
Armor Class
12
Hit Points
40(9d8)
Speed
30 ft. ft.
str
9 (-1)
dex
14 (+2)
con
11 (0)
int
17 (+3)
wis
12 (+1)
cha
11 (0)
Proficiency Bonus
+3.0
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
passive Perception 11
Languages
any four languages
Challenge
6(2300 XP)

Spellcasting.The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation 1st level (4 slots): detect magic, mage armor, magic missile, shield 2nd level (3 slots): misty step, suggestion 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold

Description

Mages spend their lives in the study and practice of magic. Good-‑aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Actions

Dagger.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.