Lizardfolk

Mediumhumanoid (lizardfolk),neutral
Armor Class
15
Hit Points
22(4d8+ 4)
Speed
30 ft., swim 30 ft. ft.
str
15 (+2)
dex
10 (0)
con
13 (+1)
int
7 (-2)
wis
12 (+1)
cha
7 (-2)
Proficiency Bonus
+2.0
Skills
Perception +3, Stealth +4, Survival +5
Senses
passive Perception 13
Languages
Draconic
Challenge
1/2(100 XP)

Hold Breath.The lizardfolk can hold its breath for 15 minutes.

Description

Actions

Multiattack.The lizardfolk makes two melee attacks, each one with a different weapon.

Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin.Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.