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Hobgoblin

Mediumhumanoid (goblinoid),lawful evil
Armor Class
18
Hit Points
11(2d8+ 2)
Speed
30 ft. ft.
str
13 (+1)
dex
12 (+1)
con
12 (+1)
int
10 (0)
wis
10 (0)
cha
9 (-1)
Proficiency Bonus
+2.0
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1/2(100 XP)

Martial Advantage.Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Description

Actions

Longsword.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow.Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.