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Guard

Mediumhumanoid (any race),any alignment
Armor Class
16
Hit Points
11(2d8+ 2)
Speed
30 ft. ft.
str
13 (+1)
dex
12 (+1)
con
12 (+1)
int
10 (0)
wis
11 (0)
cha
10 (0)
Proficiency Bonus
+2.0
Skills
Perception +2
Senses
passive Perception 12
Languages
any one language (usually Common)
Challenge
1/8(25 XP)

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Actions

Spear.Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.