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Gray Ooze

Mediumooze,unaligned
Armor Class
8
Hit Points
22(3d8+ 9)
Speed
10 ft., climb 10 ft. ft.
str
12 (+1)
dex
6 (-2)
con
16 (+3)
int
1 (-5)
wis
6 (-2)
cha
2 (-4)
Proficiency Bonus
+2.0
Skills
Stealth +2
Damage Resistances
acid, cold, fire
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge
1/2(100 XP)

Amorphous.The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal.Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance.While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Description

Actions

Pseudopod.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.