Giant Sea Horse

Largebeast,unaligned
Armor Class
13
Hit Points
16(3d10)
Speed
0 ft., swim 40 ft. ft.
str
12 (+1)
dex
15 (+2)
con
11 (0)
int
2 (-4)
wis
12 (+1)
cha
5 (-3)
Proficiency Bonus
+2.0
Senses
passive Perception 11
Challenge
1/2(100 XP)

Charge.If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing.The sea horse can breathe only underwater.

Description

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Actions

Ram.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.