Giant Octopus

Largebeast,unaligned
Armor Class
11
Hit Points
52(8d10+ 8)
Speed
10 ft., swim 60 ft. ft.
str
17 (+3)
dex
13 (+1)
con
13 (+1)
int
4 (-3)
wis
10 (0)
cha
4 (-3)
Proficiency Bonus
+2.0
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Challenge
1(200 XP)

Hold Breath.While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage.The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing.The octopus can breathe only underwater.

Description

Actions

Tentacles.Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud .A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.