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Druid

Mediumhumanoid (any race),any alignment
Armor Class
11
Hit Points
27(5d8+ 5)
Speed
30 ft. ft.
str
10 (0)
dex
12 (+1)
con
13 (+1)
int
12 (+1)
wis
15 (+2)
cha
11 (0)
Proficiency Bonus
+2.0
Skills
Medicine +4, Nature +3, Perception +4
Senses
passive Perception 14
Languages
Druidic plus any two languages
Challenge
2(450 XP)

Spellcasting.The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Actions

Quarterstaff.Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.