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Cultist

Mediumhumanoid (any race),any non-good alignment
Armor Class
12
Hit Points
9(2d8)
Speed
30 ft. ft.
str
11 (0)
dex
12 (+1)
con
10 (0)
int
10 (0)
wis
11 (0)
cha
10 (0)
Proficiency Bonus
+2.0
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8(25 XP)

Dark Devotion.The cultist has advantage on saving throws against being charmed or frightened.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Actions

Scimitar.Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.