D&D
5e
Bandit Captain
Armor Class
15Hit Points
65(10d8+ 20)Speed
30 ft. ft.str15 (+2) | dex16 (+3) | con14 (+2) | int14 (+2) | wis11 (0) | cha14 (+2) |
Proficiency Bonus
+2.0Saving Throws
Str +4, Dex +5, Wis +2Skills
Athletics +4, Deception +4Senses
passive Perception 10Languages
any two languagesChallenge
2(450 XP)Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
Actions
Multiattack.The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4)
Reactions
Parry.The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.