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Bandit

Mediumhumanoid (any race),any non-lawful alignment
Armor Class
12
Hit Points
11(2d8+ 2)
Speed
30 ft. ft.
str
11 (0)
dex
12 (+1)
con
12 (+1)
int
10 (0)
wis
10 (0)
cha
10 (0)
Proficiency Bonus
+2.0
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/8(25 XP)

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Actions

Scimitar.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow.Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.