Saving ThrowsStr +4, Con +4
SkillsAnimal Handling +3, Intimidation +1, Perception +3, Survival +3
Sensespassive Perception 13
Rustic Hospitality.Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Fighting Style: Archery.You gain a +2 bonus to attack rolls you make with ranged weapons.
Relentless Endurance.When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks.When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Second Wind.You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must nish a short or long rest before you can use it again.
Rapier.Melee Weapon Attack: +4 (STR) or +4 (DEX - finesse) to hit, reach 5 ft. Hit: 1d8 +2 (STR) or 1d8 +2 (DEX - finesse) piercing damage.
Longbow.Ranged Weapon Attack: +6 to hit, range 150/600 ft. Hit: 1d8 +2 piercing damage.