Human,Cleric/Life Domain 2
Acolyte,Neutral Good
Armor Class
18
Hit Points
20
Speed
30 ft.
str
15 (+2)
dex
9 (-1)
con
16 (+3)
int
10 (0)
wis
16 (+3)
cha
10 (0)
Proficiency Bonus
+2
Saving Throws
Wis +5, Cha +2
Skills
Insight +5, Medicine +5, Religion +2
Senses
passive Perception 13
Languages
Abyssal, Celestial

Spellcasting.

Weiss Lanza is a 2th level spellcaster with spellcasting ability Wisdom.

Cantrips (at will):light, mending, sacred flame
1th level (3 slots):bless, cure wounds

Channel Divinity: Turn Undead.As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Disciple of Life.Also starting at 1st level, your healing spells are more e ective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Channel Divinity: Preserve Life.Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to ve times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

Description

Weiss mother Elizabeth, abandoned Weiss as soon as she was born, giving her to a monastery near Waymeet. She lived there most of her life, and grew up being taught the teaching of Eldath, the goddess of peace. The sisters were very strict on Weiss to make sure she wouldn’t end up like her reckless mother. Their strict teaching worked much better then they imagined, in no time Weiss grew up to be a kind and gentle girl. However, their strict teachings made Weiss a lot more obedient then they intended, and her secluded upbringing made her an incredibly shy person, the sisters didn’t mind that at all though. Instead, they were happy that they successfully raised a hero of Eldath. Although Weiss doesn’t know her mother personally, the stories that she occasionally hears about her, gives her great respect for her mother. She doesn’t blame her mother at all for abandoning her, but rather blames herself, thinking it’s her fault. That’s why she desperately wants to prove to her mother that she is worth being called her daughter, and strives to be just like her. Though, the path to become more like her is more difficult then she originally taught. She completely lacks her mother’s bloodlust, and is way too timid to be as bold as she is, but even if she is nothing like her mother, she wants to follow her footsteps, no matter what.

Actions

Mace.Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6 +2 bludgeoning damage.

Crossbow, light.Ranged Weapon Attack: +1 to hit, range 80/320 ft. Hit: 1d8 -1 piercing damage.