Tiefling,Sorcerer/Wild Magic 2
Sage,Chaotic Good
Armor Class
10
Hit Points
16
Speed
30 ft.
str
10 (0)
dex
10 (0)
con
14 (+2)
int
16 (+3)
wis
8 (-1)
cha
16 (+3)
Proficiency Bonus
+2
Saving Throws
Con +4, Cha +5
Skills
Arcana +5, Deception +5, History +5, Persuasion +5
Senses
passive Perception 9
Languages
Giant, Goblin

Spellcasting.

Lyle, o Imprevisível is a 2th level spellcaster with spellcasting ability Charisma.

1th level (3 slots):color spray, disguise self

Pesquisador.Quando procuro saber sobre algo, normalmente sei ao menos onde posso obter a informação. Pode vir de um mago, de uma biblioteca ou de mais alguém estudado. O DM contudo pode dizer que é algo muito secreto ou inacessível, que pode levar toda uma campanha.

Wild Magic Surge.A cada magia solta que é de lvl 1 para cima, rolo 1d20. Caindo um, eu rolo na tabela um efeito randômico que aconteceu junto da magia.

Tides of Chaos.Manipulo a entropia e a sorte para ganhar vantagem em uma rolagem de ataque, habilidade ou salvamento. Preciso de um descanso longo pra ganhar isso novamente. Se eu lançar um spell de primeiro nível ou mais após ter usado esse feature, o DM pode pedir que eu role direto na tabela um efeito sortido, e eu reganho esse uso durante o dia.

Witch bolt.Magia conhecida pega no primeiro nível. Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.

Hellish Resistance.You have resistance to fire damage.

Infernal Legacy.You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Flexible Casting.You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.

Wild Magic Surge.

Tides of Chaos.

Description

Actions

Dagger.Melee or Ranged Weapon Attack: +2 (STR) or +2 (DEX - finesse) to hit, reach 5 ft. and range 20/60 ft. Hit: 1d4 (STR) or 1d4 (DEX - finesse) piercing damage.